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Concept Art_3d Paintover by AlexRuizArt Concept Art_3d Paintover by AlexRuizArt
A lot of people ask me about the role and process of being a concept artist. Here is an example of what is often times expected: the 'paintover.' Basically you are given a screenshot of a 3d scene and are tasked with enhancing it by digitally painting over it. There are many reasons for this. For one, it allows the art director/producers to see a scene as it might end up on the players screen. They can then make the decision to change things further, or give it to the environment artist to implement the 'new look.' Another reason is time. It's much quicker for a concept artist to paint over one still shot than have the environment artist build it all in 3d in a timely manner. But the most important reason is: MONEY! By doing this you are saving the client money! As I mentioned, it's much cheaper and faster for a concept artist to paint a scene than to have a 3d artist build a 'finished' scene. This is why the role of a concept artist is so important. You have to impress a lot of people up front with your vision, as that is what the client has to envision the final product. Good concept art carries through the entire project( whether it's a game, film, tv show etc) and needs to communicate a solid and clear idea. Feel free to ask more questions below and I'll do my best to anser them!:)



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Mirowshka Featured By Owner Oct 22, 2014  Professional Artist
Thanks for that explanation :D I'll watch your video tutos ^^
noche-estrellada Featured By Owner Jun 19, 2014  Hobbyist General Artist
That's pretty cool. Thanks for the insight. :)
Tryingtofly Featured By Owner May 20, 2013  Student Digital Artist
Great great work! mr Ruiz!
I think paintovers are a bit underrated! 3D is a great way to put down perspective and to create new concepts!
Really inspirational post! Thanks!
Xaishi Featured By Owner Apr 18, 2013  Professional General Artist
Lol, so several questions came to mind in response to reading through this. As a concept artist, how much are you expected to do paintovers vs. coming up with scenes from scratch? Are you generally expected to have to do a lot of photo/texture compositing when starting from scratch to save time as well? I was also curious about how much you end up getting "locked in" to your role as a concept artist, or if you are frequently asked to do other areas of art beyond that. Although I suppose that would largely depend on the size of the project/company, since bigger places tend to have more specific positions and smaller or indi places tend to need multifaceted people.

And very nice work by the way. (:
AlexRuizArt Featured By Owner Apr 19, 2013  Professional Digital Artist
The role of the concept artist can be all over the place depending on the circumstances, and project, as you say. First and foremost, you need to draw and paint any given idea. Coming up with good sketches and ideas is your main priority. As far as paintovers, those are very common as many ways those can be fun and easy because the composition and basic forms are that's when you need to great at texturing and photo-bashing. But again, if you can paint and draw well, you might( and most likely will) be asked to do poster and promotional art, as well as 3d stuff( if you can). So in many ways the concept artist is a generalist, being expected to do a wide range of definitely be prepared!:) Hope this helps.
Xaishi Featured By Owner Apr 19, 2013  Professional General Artist
I see. Thanks so much for the info! I have the problem of not being sure of what exactly I want to specialize in right now, lol. So as a result it's kind of put me in this position where I also don't know what to really practice with, since my goal is to build up a better portfolio before I try actually applying to places (as right now I just freelance here and there). And one thing I've heard people in the industry say over and over is that usually they want specialists, not a jack of all trades but master of none type of thing. The pay's good with freelancing at least, but only for as long as the project lasts. At a company, at least there's a chance they might keep me on after a project winds up, haha. But thanks again, your response has definitely given me something new to consider possibly working toward. (:
I-Plexiglass Featured By Owner Apr 11, 2013  Hobbyist Digital Artist
This is marvellous, thank you so much for this valuable bit of information! I'm planning on going into the workplace in
digital animation and concept art, and I often wonder about the process of concept design. Just a question, how many
concept works need to be done in order to properly choose the final design? I'm betting one or two doesn't cut it.

It's amazing to see the image transform from an incomplete but essential layout into a fully-realistic, whole sort of world.
I love seeing concept art for a finished product almost more than the product itself.
Burtonfan96 Featured By Owner Apr 7, 2013  Hobbyist General Artist
igorsanchez Featured By Owner Apr 6, 2013
Thanks!!! (estoy deseando ver tus tutos)
FelipeCagno Featured By Owner Apr 4, 2013  Professional
Quick question, do you currently work in a FX production house?

You are extremely talented and I was wondering where do you apply those awesome skills :)
legendary-memory Featured By Owner Mar 31, 2013   Digital Artist
as always helpful tips for those wanting to be
concept artists ^^ ill be sure to give this a shot
kircida Featured By Owner Mar 31, 2013  Hobbyist Digital Artist
Thank you for description! :)
How much time does it take for you to make one of this concepts in photoshop, and the same in 3d?
Thanks for advance ;)
Miruza Featured By Owner Mar 30, 2013  Student Digital Artist
This is really helpful, thanks! I'd like to have a go at painting over one of my modelled scenes. Beautiful paintings by the way :)
OMEGA-CROSSFire Featured By Owner Mar 30, 2013  Student Digital Artist
thats awesome. might gonna do paintovers myself so i can work on my skills
goor Featured By Owner Mar 30, 2013  Hobbyist Digital Artist
Great, thank you.:clap:
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Submitted on
March 30, 2013
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